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There is some difference in the segmentation results when importing the same mesh from a ply vs stl. When importing a ply, we use pcl:io to a PolygonMesh then convert to VTK. When using stl we just im…
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Hi! Can you add runtime support?
yosun updated
2 years ago
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GS本质是放松了对一个物体重构的约束,就是视觉上已经很像了哈,但那个高斯点虽然与shape有关,但代表不了表面甚至差很远。
然后呢,在游戏,虚拟现实中,只要需要“interactive”,不只是“see see”的,还是需要mesh这种和物理现实逼近的表面。
SuGaR等还是得继续对GS加强约束, depth啊,normals啊,那啥啥啥的,还是得直接或者间接的得到和利用。
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I've been trying to find the root cause for this myself but haven't been successful in doing so.
UV seams in meshes cause visible seams along normals in USD and USDZ files exported with usd-unity.
…
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Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
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Hello, I am running the quick test part to test the model on an input image of mine and everything is running without any errors but I can't find any results when finishing the steps. Furthermore, he …
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Hi, again! I have noticed a strange behavior of sweep queries that I struggle to understand. The setup is simple: I perform a capsule sweep against a scene with a single static one-sided triangle mesh…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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I get the following error even though I have added "G3_USING_UNITY" to the Scripting Define Symbols
`NotSupportedException: ToVector3d: unknown type UnityEngine.Vector3
g3.BufferUtil.ToVector3d[T] …
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### Description of Issue
Mesh with concave polygons may not be displayed correctly in usdview.
I have created a simple sample.
sample file : [simple_concave_polygons_usda.zip](https:/…