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**Imported issue:**
- Author: Blitzxion (Google user)
- Date: 2010-04-27 00:00:00
- Legacy ID: 460
> What list of steps will reproduce the problem?
> Started a Game Application (Fallout 3) on Clien…
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@snorrees wrote (#104):
What is the best way to dynamically parameterize an archtype, would you say? EntityFactory is too explicit for my usecase in that it requires one class per entity-type.
What …
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I just updated to 2.2.1 and was looking forward to new features and fixes. But with the new update I get a lot of trouble with the collision detection.
An example is just the breakout-example of phase…
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# Costo Total (Juegos más económicos):
**Texto:**
Es verdad que un PC para jugar es más caro que una consola inicialmente, con un PC tú ahorras dinero a lo largo del tiempo, ya que los juegos son más…
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It took me a while, but I did it - Doom 3 BFG mod launcher. With a click of a button preps Doom 3 BFG to be mod-ready, and runs the game with mods. I prepped a few mods already.
I guess it's somethin…
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One of my old games, Starship Titanic needs to be run with UAC for compatibility reasons, when I try and stream this with Home Stream, it fails to launch and times out, and also killing Home Stream I …
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r_vertexLighting forcing shaders to a single stage should only affect map surface shaders, thus making checking if r_uiFullScreen is 0 unneeded.
I'm guessing forcing all shaders to 1 stage was to spe…
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I'm currently in the process of doing so in order to be able to compile it on non-windows platforms. Are you guys interested in a contribution?
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I propose that the renderer is rewritten or at least updated to take advantage of the newer graphics techniques which have been available for the past 10 years or so (they were introduced around the s…
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I've been looking for source code for years because I've been developing a project based off JA, and wrote to devs many times to ask for the source but eh, anyway, it's finally released.[/offtopic]
Wh…