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Hi,
My guess is that I'm missing some important step in getting started. I imported the project in VS2013 and when I try and build I get 50 errors, all like:
```
Error 46 Could not copy the file
…
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A common way of generating basic xml files in xna is to use the IntermediateSerializer, which currently does not treat the MonoGame Vector2 type the same as XNA's Vector2 type, this probably extends t…
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This is more of a question than an issue, but I wasn't sure where to ask, and the documentation is unclear. Many people I've talked to assume that MonoGame is meant to replace XNA, as XNA is no longer…
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Hi,
I have a small problem with content projects. While all the files are added to the project, they are set to "None", instead of "Content", and therefore, MonoGame fails to start, as it can't find …
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I'm crossposting this from CodePlex because it doesn't seem to be in use much: http://monogame.codeplex.com/workitem/7179 . The page has relevant attachments.
I'm testing this in "Visual Studio 2012 …
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When trying to load any kind of .xnb file a "NotYetImplemented" error is thrown.
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The same issue on Windows Phone 8 and iOS platform.
.spritefont file example:
```
Arial
30
0
true
Bold
 
~
А
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#### Imported from https://bugs.launchpad.net/bugs/1332817
|Property|Value|
|----|----|
|Reported by|[Jerry Sullivan (jhsulliv)](https://launchpad.net/~jhsulliv)|
|Date reported|Sat, 21 Jun 2014 12:4…
twpol updated
10 years ago
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Does compressing PNG images to XNB have some advantage otherwise than 'not being' accessible by common users? Will it consume less memory or other CPU advantage?
Thanks in advance.
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Hi, when I resume already lunched app from home screen I get the exception inside ReloadRawAsset. The exception isn't very descriptive.
I grabed last developer build from here and build it with Proto…