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Would be great if eg a graphene band structure worked out of the box (without manual kpoint path selection)
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regretably the 2d graphics are in jit.lcd which has no alpha channel
the masked area changes - includes:
- topbar
- sidebar
- left side buttons (states)
- state xfade drag handles
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What is the most efficient way to perform a 2D FFT using this library?
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sdata
SpatialData object
├── Images
│ └── 'morphology_focus': DataTree[cyx] (5, 34119, 39776), (5, 17059, 19888), (5, 8529, 9944), (5, 4264, 4972), (5, 2132, 2486)
├── Labels
│ ├── …
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This is more like request but is there a way to add 2D dwg export because I do not find such functionality in present API
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I was playing in a world I made in 2D but a bit away from spawn I end up finding the land still goes 3D. At first I thought it was just an issue because I originally started with a bunch of mods, but …
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Could `BandStructure` be able to handle 2D band structures? Or would it make sense to create an object for them?
It's very easy to enable `BandsPlot` to draw them, even colored as fatbands or spin …
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![image](https://user-images.githubusercontent.com/6384474/194912318-3bbacf93-1afe-4cfe-b9f8-2c7e1b57fef2.png)
![image](https://user-images.githubusercontent.com/6384474/194912528-42f1c18d-0a05-4080-…
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**Describe the project you are working on:**
Checking out Game engines
**Describe the problem or limitation you are having in your project:**
I have to create my own Sprite by myself even if I wa…
I7SOD updated
2 months ago
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When I change my map to Cesium.SceneMode.SCENE2D the scale bar vanishes....
What is wrong?