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`LJWJGL 2d platformer skeleton` has too many Js.
I propose my fork's description:
`2D platformer skeleton built with LWJGL and a fork of Slick2D`
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**Godot version:**
3.1 alpha 4
**OS/device including version:**
Windows 10 and Ubuntu, probably platform independent
**Issue description:**
Using the new move_and_slide_with_snap() me…
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First off, thanks for posting the awesome code in this repo! I just converted cute_c2 over to C# and have been playing around with it.
I have been finding some very odd results for different config…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
Ubuntu 17.10 64-bit, Godot 3.0 build d2bc961.
**Issue description:**
I have a scene that is set to play …
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**Godot version:**
3.1 latest master
**OS/device including version:**
macOS 10.14.2 (unrelated I think)
**Issue description:**
Hi, I think recent commits broke 2d collision:
![](https://me…
ghost updated
5 years ago
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**Operating system or device - Godot version:**
2.2 as of 77cb836, Linux
**Issue description** (what happened, and what was expected):
Keyboard Input doesn't get released for modifier keys like Ctrl …
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Introduced with bec76cfa19684cbfce3677044331805fd2a54d8b
The change (i.e. not using the static quad buffer) makes sprite rendering slower. See the project attached to #19943, i.e. [polygon2d_perfor…
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I've read the `new-movement` code roughly, nice work @mattyoung-improbable! and here's my naive feedback on it
1. the issue i already posted on discord.
character do a jump when i try to move ri…
filod updated
5 years ago
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So I brought this up in the Godot discord, there appears to be an issue with framecapping and Vsync just totally not working at all
Specs:
GTX 1060
Ryzen 5 1600
16gb DDR4
Windows 10
Tested …
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How to reproduce:
1. In 2D Platformer project, open bullet.xml
2. Select "Timer" node, change Wait Time to longer period, e.g. 300
3. Publish game to mobile device, shooting bullets
In iPad2:
0 b…