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Something really simple, spawning a plane, scale to respect the aspect ratio.
For video, a play/pause button.
Image and videos are generally in a hubs room so in the objects.gltf file, not in hubs…
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```
I've also noticed that with some gifs the previous frames aren't cleared
properly (issue 8 and 10). A way to 'fix' these gifs is to open them in
photoshop (cs5, I don't know what previous versio…
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```
I've also noticed that with some gifs the previous frames aren't cleared
properly (issue 8 and 10). A way to 'fix' these gifs is to open them in
photoshop (cs5, I don't know what previous versio…
-
```
I've also noticed that with some gifs the previous frames aren't cleared
properly (issue 8 and 10). A way to 'fix' these gifs is to open them in
photoshop (cs5, I don't know what previous versio…
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Hi,
I'm using the code from your previous version, but I can't see any changes to the main function of using layers to split the view.
On Oculus Browser this results in a split UI, i.e. the las…
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The component helpers and syncing logic are creating temporary objects/arrays in the tick handlers. The `networked` component should keep an instance of each and re-use them.
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For some reason as soon as I add a link to the scene, it gets clicked and redirects the page.
Chrome 81
Aframe 1.0.4
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Looks like there's been some breaking changes with the upgraded THREE.js version that A-Frame 0.6.1 uses. The LOD component no longer swaps out the geometry as expected, and instead renders all the ch…
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The package aframe-template-component in **npm** version **3.2.1**
When i try to render mustache template an error is throwed out on console.
```error
mustache.min.js:1 Uncaught (in promise) Ty…