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Can we support a lot of moving lights in large dynamic world (like lights from torches, vehicles e.t.c.)?
Godot uses forward renderer, so it can`t handle a lot of dynamic lights. https://godotengin…
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Hello team,
I tried to build ispc with gcc. Unfortunately, it failed at the following line:
```
BUILDSTDERR: /usr/bin/ld: kernels_ispc_sse2.o: relocation R_X86_64_32
against symbol
`RenderTile___…
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Armory has a lot of great samples, but only one (scene1_mobile) runs on mobile, and it looks, well, quite basic.
It would be great to have more that look semi-descent on Android/iOS with better shadi…
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When trying to maximize SciView
```
12:18:38.241 [SciJava-37cf302e-Thread-0] INFO VulkanRenderer - Recreating Swapchain at frame 30 (SwingSwapchain)
12:18:38.250 [SciJava-37cf302e-Thread-0] ERR…
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#### System Information
- Ogre Version: :1.11.6 stable branch:
- Operating System / Platform: :OSX 10.14.4:
- RenderSystem: :GL3+:
#### Detailled description
SampleBrowser app window doesn't …
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Web video crashes when dragging progress bar (chromium-vaapi with HW accel. enabled, ffmpeg v4.1)
```
[1:15:1215/114722.869293:ERROR:render_media_log.cc(30)] MediaEvent: MEDIA_ERROR_LOG_ENTRY {"er…
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**Describe the bug**
When moving objects the shadows will not move at the same pace as the objects, with the shadows acting as if the object shading them is already at a specific position while in re…
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Hi @tgjones,
Thanks for the extension.
I might be missing something, but the following code seems to throw the highlighting off:
```hlsl
// Copyright 1998-2018 Epic Games, Inc. All Rights Rese…
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It would be nice if there was a set of overrides from community/ABP that could be documented someplace for reference. If you use 3rd party controls, sometimes you want the UI components to match. I …