-
Besides VQA, do we know of more domains in which bilinear methods have been effectively applied?
-
I'd like to suggest the deprecation (removal) of the [Blender, 3DS Max and Maya](https://github.com/mrdoob/three.js/tree/dev/utils/exporters) JSON exporters for two reasons:
- The exporters are not…
-
Just stumbled across a Drupal module that allows to have a tip of the day at the webpage. https://www.drupal.org/project/quotations
Question is, where to show. Best would be the front page, but th…
-
## Problem
To me it makes sense that we have two classes that represent the Neopixel rings and the LED matrix. Since the rings are only currently used as eyes I see the name acceptable. However, the …
-
Hi NumesSanguis
Generally animators like to record curves in their software for ease of editing.
The following Github project is a class to record animation curves in Unity and may be helpful to…
-
How are you doing @powroupi ? :smile: I hope that you are doing well.
Example bone morph location and rotation data:
>>> bpy.context.active_object.mmd_root.bone_morphs[0].data[0].location
Vect…
-
待编辑部份
角色
| 英文原名 | 中文名 | 简介 |
| --- | --- | --- |
| | | ![图]() |
原作
| 英文原名 | 中文名 | 简介 |
| --- | --- | --- |
| | | ![图]() |
| | | ![图]() |
| | | ![图]() |
| | | ![图]() |
| | | ![图]() |
| …
-
Hello,
Quick bug to report, using the latest available download for the config, facial animations have a choppy, low quality look to them - even against the max quality set.
Doing a reset and de…
-
Needs help in understanding this.
The basic driver and driven, is connecting 2 attributes. This is easy.
From Sverchok, I often see how vectors in 2D or 3D space can magically translate into tex…
-
I tried to create a slider with cards, however, the height of the cards look weird when transitioning. The card is small at the beginning, then turns back to normal height after few seconds. Any ideas…