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Hi,
Tell me if im wrong, but from what i read for now :
a) framework makes decision what server backed i should use
b) ctx id read only.
I would like to use other server in backend but client …
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analogous to [this commit (allow setting the next player via endTurn)](https://github.com/google/boardgame.io/commit/9b0324c), I would want to use similar API for setting the next player via `endPhase…
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Not sure if games like roguelikes & stretagy-rpg are part of this library's target cases.
If so, there are a key concept that made turn-based game a little bit real time:
there is a universal timer,…
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People get immutability wrong all the time (self included). Even the ones that know what they're doing often have to write some really messy code when deep state updates are involved.
[Immer](http…
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Since the last versions we can define an account type (Person, Organization, News, Community). It would be good if the directory could support this.
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Some games have both of winning condition and losing condition, but boardgame.io support winning condition only.
If game have only losing condition, developer can use victory condition to define lo…
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Looks like an issue may have been introduced with `v0.25.0` where the framework tries to access `mongodb` and `firebase` even if no persistent storage method is configured.
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Just a question. EOM.
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Hi! I'm trying to parse a tricky piece of XML that has some important information in attributes, that I would like to turn into a dictionary. Instead of explaining this in writing, here's some code...…
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If `ctx.events.endTurn()` is called inside of a move, the log will display the game state differently.
An example of this using the tic-tac-toe example from the tutorial is [here](https://codesandb…