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Hi,
First of all, awesome framework! Finally gotten started writing a game I've wanted to make for like 3 years.
I was researching today about scalability of server nodes and stumbled upon this …
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**MVP**
- ~~Macro Grelha 3x3~~
- ~~Micro Grelha 4x4~~
- ~~3D Pieces~~
- ~~3D Board (Depth, Borders etc)~~
- Set of Curated Images
- Uploaded Images
- Game states
- Counter (partially exists)…
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```
What steps will reproduce the problem?
Playing a Multiplayer game versus an AIx
What is the expected output? What do you see instead?
The AIx nuke only the commander (as long as it has only one o…
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```
What steps will reproduce the problem?
Playing a Multiplayer game versus an AIx
What is the expected output? What do you see instead?
The AIx nuke only the commander (as long as it has only one o…
-
```
What steps will reproduce the problem?
Playing a Multiplayer game versus an AIx
What is the expected output? What do you see instead?
The AIx nuke only the commander (as long as it has only one o…
-
```
What steps will reproduce the problem?
Playing a Multiplayer game versus an AIx
What is the expected output? What do you see instead?
The AIx nuke only the commander (as long as it has only one o…
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So gameboy multiplayer support requires 2 or more instances of the same game running. Sameboy would support this scenario. Are there any plans to add this functionality? If not, can I get some tips on…
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I can't screenshot it since it flickers so fast so i decided to have a video of it, there is a flicker in water when headed to turtle island like in the video.
https://drive.google.com/file/d/1O5Oi…
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This means show game as player see it (almost), mainly this means showing player cursor.
So with it unexperinced player can better understand what pro player do.
To make it possible we will need…
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This would be the greatest thing ever! :D But yeah, it's something hard to implement, synchronicity and all.
The gaming mechanics would need to be split between server and client. Then, one of the …