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**Describe the bug**
Editor crashes on two machines with the same specification (CPU: i7-11700F; RAM: 32gb; GPU: RTX 3070). On the first machine, the crash occurs right after launching the Editor, w…
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**Describe the bug**
The following 7 Shader Asset jobs fail processing for the .shader assets:
`Shaders/RHI/RayTracingClosestHitSolid.shader`
`Shaders/RHI/RayTracingClosestHitGradient.shader`
`Sha…
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**Describe the bug**
Clang doesn't report warnings about unused parameters, whereas MSVC is considering them as blocking errors. The issue is affecting new projects that are using the engine source c…
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## Summary:
The objective of unit testing is the robust detection of regression early, allowing correction before issues integrate with other systems. If we allow regressions to persist, consumers of…
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## Describe the issue briefly
The [contribution guidelines](https://www.o3de.org/docs/contributing/to-code/) currently do not describe standards for Python code. Standards such as PEP8 should be re…
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This feature request is a conglomerate of different ideas for improving the terrain materials in o3de. Any one of these could be a chunk of work deserving of its own GHI. If anyone starts working on o…
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**Describe the bug**
When multiple groups are in the same component, there is often an issue with groups being in the wrong order, fields being in the wrong group, or being ungrouped.
This issue has …
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**Describe the bug**
(this is due to underlying issue https://github.com/o3de/o3de/issues/10346 )
Linux crash logs are not added to test output or available in Jenkins test artifacts. The user is …
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**Describe the bug**
Bloom postfx component has a harsh cutoff
**Assets required**
- Editor.exe built and running
**Steps to reproduce**
1. Steps to reproduce the behavior:
2. Create a ne…
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**Describe the bug**
After changing the Viewport FOV via top-right button of the Viewport, and restarting the Editor, the FOV is reverted to the previous state. The FOV change is reflected in the Edi…