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Anyway around this? It seems the codebase doesn't use JSON.stringify to handle the JSON creation, because I created a custom "toJSON" method to prevent recursion, but the output for toIncrementalJSON …
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[https://docs.google.com/uc?id=0B5l2RT_UOCXRX09GemFTbS1Ldk0&export=download](url)
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This is the list of https://github.com/TrinityCore/TrinityCore/commits/6.x to be merged into https://github.com/TrinityCore/TrinityCore/commits/3.3.5
- [x] https://github.com/TrinityCore/TrinityCore/c…
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The library is good and useable but currently there is no possibility to provide weights if I have not overseen sth?
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### Changelog (TDB 335.61 -> 335.62 & 6.04 -> 703.00)
![6.x](https://img.shields.io/badge/branch-6.x-blue.svg)
![3.3.5](https://img.shields.io/badge/branch-3.3.5-yellow.svg)
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This is the list of https://github.com/TrinityCore/TrinityCore/commits/3.3.5 to be merged into https://github.com/TrinityCore/TrinityCore/commits/6.x
- [ ] 97b053d2034825c58246d79ebdbb3eb23fc2f…
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Hi - I've got a few libraries I am using for game development (pathfinding, entity component systems, heaps, pattern matching) that work with lambda native. Is there interest in integrating them into…
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Hi,
After playing a bit with autogen and templates to learn how they work, I'm still not really convinced of their real benefits.
Having experimented with the whole process of modifying Python bind…
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Make a maze level generator
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Would you recommend I make a wrapper for FastPriorityQueue for use with value types or to use the SimplePriorityQueue for maximum performance? As long as there not too many of them, 2D grid points cou…