issues
search
bovard
/
raid
Rogue AI Dungeon!
32
stars
7
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Updated React to v15.
#73
cdubz
closed
8 years ago
0
Bug fix: prevent more enemy units from spawning then intended per tier.
#72
ryandagg
closed
8 years ago
1
Add Gitter badge to client
#71
cdubz
closed
7 years ago
0
Add a Gitter chat badge to README.md
#70
gitter-badger
closed
8 years ago
0
Check NPM dependencies
#69
cdubz
closed
8 years ago
3
Tutorial tweaks
#68
cdubz
closed
8 years ago
2
Crashes on Chrome OS X 10.10.3
#67
bikemule
closed
8 years ago
2
Fix tutorial md
#66
bovard
closed
8 years ago
0
Jshint
#65
bovard
closed
8 years ago
0
Made game constants Read Only
#64
bovard
closed
8 years ago
0
Tutorial
#63
bovard
closed
8 years ago
0
Added Markdown support for tutorial.
#62
cdubz
closed
8 years ago
0
Modified some units, made them a little harder, altered unit numbers …
#61
raph714
closed
8 years ago
1
Balance monsters
#60
bovard
closed
8 years ago
0
Website updates
#59
raph714
closed
8 years ago
0
Ability to zoom in/out
#58
bovard
closed
8 years ago
1
Canvas stability
#57
bovard
closed
8 years ago
2
Added the smarter move algorithm into the mix.
#56
raph714
closed
8 years ago
0
start on level generator
#55
bovard
closed
8 years ago
0
[WIP] UI Updates
#54
cdubz
closed
8 years ago
0
Start on cave fix
#53
bovard
closed
8 years ago
3
Made WalkCreator into an actual map
#52
bovard
closed
8 years ago
2
Camp
#51
bovard
closed
8 years ago
1
Changed melee functions to use MapLocation instead of Direction,
#50
cdubz
closed
8 years ago
0
Expose a method on the playerController to get the player stats.
#49
raph714
closed
8 years ago
1
Make pathfinding available to the player?
#48
raph714
closed
8 years ago
3
return false to 'canHeal()' if the hp are at their max.
#47
raph714
closed
8 years ago
2
Monster details
#46
raph714
closed
8 years ago
1
api to detect if clear line of sight to another location
#45
raph714
closed
8 years ago
4
Graphics v1.5
#44
Jerorfigan
closed
8 years ago
0
Added smartNextDirectionTo() using Pathfinder.
#43
cdubz
closed
8 years ago
1
Added basic player code saving to browser local storage.
#42
cdubz
closed
8 years ago
0
Maze
#41
bovard
closed
8 years ago
1
Dynamic canvas width based on window size
#40
bovard
closed
8 years ago
0
Canvas Graphics v1
#39
Jerorfigan
closed
8 years ago
0
Caves
#38
bovard
closed
8 years ago
1
Save player in local storage
#37
bovard
closed
8 years ago
0
can the 'canmelee' and 'melee' apis take a unit instead of a direction?
#36
raph714
closed
8 years ago
6
Re-added some lost Heal API functionality.
#35
cdubz
closed
8 years ago
0
Getting the rats changed into giant frogs.
#34
raph714
closed
8 years ago
1
add defeatPoints to all the monsters.
#33
raph714
closed
8 years ago
1
Feature Idea: add optional 'taunts' string array to unitInfo and 'tauntDelay'
#32
raph714
closed
8 years ago
4
Added CaveCreator
#31
cdubz
closed
8 years ago
4
Create the creepController smartNextDirectionTo
#30
bovard
closed
8 years ago
2
Monster behavior basics
#29
raph714
closed
8 years ago
1
Evaluate security of ScoreManager
#28
cdubz
closed
8 years ago
2
Score keeping
#27
cdubz
closed
8 years ago
3
Heal API
#26
cdubz
closed
8 years ago
1
Added options parameters to senseNearbyUnits().
#25
cdubz
closed
8 years ago
1
Add ability to sense only 'friendlies' in the senseNearbyUnits method
#24
raph714
closed
8 years ago
1
Next