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I've been looking for a graphics library, something along the lines of Ogre or OSG, built on top of bgfx. There are some game engines written with it, but they are very opinionated and feel like exper…
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```
What steps will reproduce the problem?
1. launch test island
2. move backwards from the island for about 2 minutes
What is the expected output? What do you see instead?
I expect to see the water …
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```
What steps will reproduce the problem?
1. launch test island
2. move backwards from the island for about 2 minutes
What is the expected output? What do you see instead?
I expect to see the water …
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item) by [Persons Name](link/to/person)
```
skial updated
8 years ago
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```
What steps will reproduce the problem?
1. launch test island
2. move backwards from the island for about 2 minutes
What is the expected output? What do you see instead?
I expect to see the water …
-
```
What steps will reproduce the problem?
1. launch test island
2. move backwards from the island for about 2 minutes
What is the expected output? What do you see instead?
I expect to see the water …
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In the Paradox sample that generates procedural terrain, the mesh starts off by rotating slowly, but very quickly starts rotating faster and faster, meaning you only have a very limited window of time…
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```
What steps will reproduce the problem?
1. launch test island
2. move backwards from the island for about 2 minutes
What is the expected output? What do you see instead?
I expect to see the water …
-
```
What steps will reproduce the problem?
1. launch test island
2. move backwards from the island for about 2 minutes
What is the expected output? What do you see instead?
I expect to see the water …
-
```
What steps will reproduce the problem?
1. launch test island
2. move backwards from the island for about 2 minutes
What is the expected output? What do you see instead?
I expect to see the water …