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Unity开发的WebVR可以在火狐浏览器上运行,能调用起VR效果,在HTC Vive眼镜中看到,但是浏览器页面画面不同步,只显示开始运行的第一帧画面,不知道引起这种情况是我浏览器设置的问题?还是现在版本的浏览器都不支持这个功能了吗?又或者是我们打包或代码中没有调用相应的功能呢?
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## Hardware
Oculus Go
## Steps to Reproduce
1. Launch the `webgfx-tests` or any website that has a link to a webvr experience (`target = _blank`)
2. Click on one of the tests, it will open the n…
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The demo works amazingly using a Meta Quest 2 (except for a small issue with the right eye visuals shaking a bit), but when using a Meta Quest Pro, the are two issues (listed below). Note that these i…
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I began by republishing the example scene. There is no Allow VR prompt and I don't get the enable VR interface button in the lower right corner. Did I miss a step? Thoughts? Thanks.
http://www.virt…
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```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
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```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
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```
What steps will reproduce the problem?
---------------------------------------
1. Visit these WebGL demos:
http://alteredqualia.com/xg/examples/deferred_skin.html
http://alteredqualia.com/three/…
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The new Oculus SDK includes and API to create an Android SurfaceTexture based texture swap chain (`vrapi_CreateAndroidSurfaceSwapChain`). We could optimize the render path in the future to render WebV…
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**Description:**
- A-Frame Version: 1.4.0
- Platform / Device: all
- Reproducible Code Snippet or URL: See below.
There are a range of very out-of-date links in the documentation, especially t…
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Hey All,
As mentioned in #151 me and @avrljk are working the multi-user aspect of A-Painter.
I've gotten it working seamlessly between the users (besides the memory leak in 151) and the code is cur…