-
```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
-
```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
-
```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
-
```
Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
-
```
Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
-
```
in SplineRoad::RebuildRoadInt all the cpu is used in building the bvh tree
(buildOptimizedBvh) in btBvhTriangleMeshShape constructor
the solution is to serialize the object and cache it for la…
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I have looked everywhere and tried to get the Blender export script working, but I seem to be completely unable to get the export to three.js functionality working. Everywhere I look refers to a certa…
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I have been using 2.18.2 for some time and recently upgraded to 2.21.2
Now for some reason after 30+ minutes usually the game crashes. I've tried only playing all teams on same race, using RAI or E32…