-
until recently DXVK+MoltenVK was working..
but now using latest MoltenVK 1.0.35 with the "known patches" for getting MoltenVK support i.e. advertising:
```
_features.shaderCullDistance = true;
_…
-
Hi,
I think SRE is a great project! But when I try to run SRE-Example-17_deferred-shading, I got the error message like this
```
OpenGL version 3.3.0 NVIDIA 384.130 (3.3)
sre version 1.1.4
SRE…
-
Programmable blending (aka RT Read) is listed in the roadmap for quite a while, but doesn't have any progress. This is a feature that exists on other platforms for 5+ years. Previously on Apple's plat…
-
I'm relatively certain that we've had this conversation before and that the consensus was "yes, they should" but I can't find any record of it (which is a fail on my part) so let's get this done prope…
-
I received this one by mail:
----
I play a few rounds of ctf too and there is a crash in
McKinley Revival map (I don't know about others)
that when a player gets the enemy flag, when that play…
-
- OS: Mac OS X 10.13.6
- Version: DrRacket 7.5
- csfml: stable 2.5 (bottled), HEAD
- sfml: stable 2.5.1 (bottled), HEAD
- r-cade: 75dff7a
When executing this program, drracket crashes:
```
#l…
-
I've noticed that SSAO doesn't affect units with normalmapping (the common use for CUS in ZK). Two units to compare are Redback and Recluse.
-
I am trying to run AirSim in Linux. When I try to open Unreal Editor with a blank C++ project, it closes. Below is the log.
```
Starting /home/dileep/AirSim/UnrealEngine/Engine/Binaries/Linux/UE4E…
-
Hi,
Thanks for your awesome work! I have some question about light type in this renderer.
I noticed the renderer does not support pure point light which is referenced in 5.2 of the paper, and the…
-
![selection_001](https://user-images.githubusercontent.com/46775570/52471243-6fb9ca80-2bb6-11e9-91b2-57486a858927.png)
**Command used to run carla server:**
```./CarlaUE4.sh /Game/Carla/Maps/Town0…