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Hello, after my testing. There are alot of FPS drop after i turn my face facing left and right. The FPS drop can be from 30 FPS constant down to 15 or sometime 12 FPS. I have try to fix the issue myse…
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My 5 landmarks come from GT and use pre-trained model FaceReconModel.pb, but they are far from the author's performance. why?Is there any way to improve?Thank you~
![image](https://user-images.github…
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Dear Sir or Madam,
I met the following error that keeps interrupting my training process.
This happened after 1000 steps and is a `ONNXRuntimeError` error
Could you help to check if there is anyt…
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Hi,thanks for your work.Could you please tell me that how i can get a parsing result of my human face photo?
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// The format of mat should be BGR or Gray
// If converting 4 channels to 3 channls because the format could be BGRA or
// ARGB
virtual inline int det(const cv::Mat& image) {
if (image…
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Angled faces cannot be produced here.
```
random_id_vec = np.random.normal(model.id_mean, np.sqrt(model.id_var))
# create random expression vector
exp_vec = np.zeros(52)
e…
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When I run `main.py` I have continuously this error `list index out of range`
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Hi,
Can you please tell the preprocessing steps that you have used for MUG dataset? Did you resize the frames to 64x64 ?
Thanks
Sonam
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Hello,
I have recently find this library: https://blog.tensorflow.org/2020/11/iris-landmark-tracking-in-browser-with-MediaPipe-and-TensorFlowJS.html
and my concern is to use its updated version, w…
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It seems that it has been depreciated and no longer available in the Unity asset store. Does this mean that it does not work with new versions of Unity (2017+)?