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Hi, Godot Developers.
First of all I want to thanks to all of you for creating great game engine with very permissive license. Your effort will help many developers and students with tight budget to …
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I am running GD on a Linux Mint 18.0 machine. I get frequent crashes when I make small changes such as adding or deleting a condition. I've gone so far as to build GD from source to see if I could tra…
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I have tried a few times to build this and have finally got this far... Before I had many dev tools on my pc and they were causing other issues!
I have followed the doc and run cmake and then mingw3…
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The use of std::map forces the properties to be sorted in the alphabetic order (that can vary depending on the language). The use of `std::vector` could solve the problem and lets GDevelop and extensi…
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Here is the gdb output :
```
Program received signal SIGSEGV, Segmentation fault.
(gdb) bt
#0 0x6bdc2635 in Light::AddTriangle(sf::Vector2, sf::Vector2, int
, std::vector&) ()
from C:\Program Fi…
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It says it's released under the 'GNU General Public License' in the source headers and 'GPLv3' in the documentation. The source code needs to be updated to reflect this lest it can be taken as GPLv2 o…
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The idea is to create a simple gd::String class providing a string which supports utf8 internally (inside a standard std::string) so that GD would not have to deal explicitly with utf8 problems (such …
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When you close GD with a C++ game using the platformer automatism opened (and being previewed previously), GD crash (it might rather be when the scene is closed).
The backtrace :
```
Program receiv…