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I found two methods
body.setCollisionCategory(cat1);
body.setCollidesWith([cat1, cat2]);
Using these two methods I can easily filter collision between two bodies. But I didn't find any example or …
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Steps:
1. download project from phaser3-es6-webpack repo
2. run `npm install`
3. run `npm run deploy`
4. log:
> Phaser3ES6Webpack@1.0.0 deploy D:\work\phaser3\phaser3-es6-webpack
> webpack -…
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https://phaser.io/tutorials/getting-started-phaser3/part5
ParticleEmitter is not working with 3.1.1
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Hi,
I'm getting this error with `yarn build:prod`
Error: Cannot find module '/Users/matt/repos/phaser3-advanced-boilerplate/webpack/webpack.[NODE_ENV].config.js'
I see that `webpack-config` sh…
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* A bug in the phaser3 engine 3.1.0
Here is the simplest source code of this issue:
```
function preload() {
}
function create() {
this.sys.sleep(); // try to sleep this scene at beginnin…
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Hi!
I think there is a issue with the phaser 3 collision handler and matter-js. When i connect a function
to the event "collisionstart" with:
```javascript
this.matter.world.on("collisionstar…
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Hi,
I'm starting a small game (easter egg) for an app that is based on React+Redux. I'm basically loading the phaser lib and creating the game object when the component loads. Then I've found that …
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This Issue is about (delete as applicable)
* A bug in the API (always say which version you're using!)
Version:
* 3.2.1
Following works on Scene level:
```
class BasicWorld extends Phaser.Sc…
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This Issue is about (delete as applicable)
* An error on the web site
Hello I was just passing by and saw an error in one of the examples for Phaser3
specifically this
http://labs.phaser.io/view…
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following the Scene Manager documentation https://phaser.io/phaser3/api/scene-manager
**Setup**
```
const bootScene = {
key: 'boot',
active: true,
init: (config) => {
co…