-
hi,
i tried opening this project in order to study the maps and terrain, but i was unable to compile it for some reason. what compiler settings did you use when making this?
-
Now I can edit the scenes in ai2thor in Unity.editor, but I don't know how to edit scenes in procthor-10k dataset in Unity.editor.
I guess the root of the problem is that how to build a unity scene …
-
### Describe the project you are working on
3D Environment Lighting
### Describe the problem or limitation you are having in your project
Currently, when playing a scene, the Reflection Probes bake…
-
Hello! I have read all the issues topics, also regarding this issue, but nothing helps. Please help me)
I have ZigBee plug that has fan on it. That plug works via MiHome, but doesn't work with Home…
-
Issue with attached model, when doing additive pipe, it doesnt show up in model but preview OK. When mirroring the object, again preview OK, but model not. Propably not link related, havent tested on …
-
I'm not sure if I have the [JSCompiler Debugger](https://closure-compiler-debugger.appspot.com/#input0%3D%252F**%2520%2540template%2520T%2520*%252F%250Aclass%2520Foo%2520%257B%250A%2520%2520%252F**%25…
ghost updated
6 years ago
-
### Is your feature request related to a problem?
Currently, to create an effect of bump mapping (displacement mapping technically), users of any slicer must create dense (up to or greater than 1 p…
-
Hello everyone,
It would be interesting for GGMax to give us access to a menu dedicated to 3D Primitives, as in the image below. I don't know of any game creator (in serious contenders) without a m…
-
### Describe the feature you want
There is an option MANUAL_PROBE_START_Z. Comment out to use the last-measured height. How about using previously saved mesh poins as start Z?
So it will be easy t…
-
Hi,
First of all, thank you for your project because it is what I need, and it would be perfect if the embeddable mode could enter into a mode compatible with google cardboard.
Three.js allows i…