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### Description
The current design restricts the output type of the interpolation to `double`. As shown [here](https://github.com/InsightSoftwareConsortium/ITK/blob/318139a0415e34e702f7ace4…
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Hi @gwalck :
I am facing a robot jerky problem when using JCT with Moveit in ROS2 Foxy. But, the problem did not appear in ROS1 Noetic. So, I also dug deeper in sample methods between…
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```
22:01 sephr: paul_irish: on
http://www.html5rocks.com/en/tutorials/canvas/performance/ "HTML5 canvas
supports sub-pixel rendering, and theres no way to turn it off"
22:01 sephr: the way to tur…
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Hi, I have some strange artifacts with built-in cubic interpolation. It is OK when using my cubic interpolation (see https://code.google.com/p/field3d/issues/detail?id=21&can=1&q=cubic). Don't know if…
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Is RGBD data made from color mapping to depth(resolution smaller ) or depth mapping to color(resolution smaller)?
The former will result a circle of black around the mapped color image and the lat…
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Hello again.
I finally had some time, and managed to get the anime dupe only interpolation working. The thing I spoke on #4 (You can see on my fork) It can use some improvements, but it's working :)
…
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In the [`FieldConstantPSF`](https://github.com/AstarVienna/ScopeSim/blob/7da0dd3eb4ac2eb30d82bf582a01a092909f1eb9/scopesim/effects/psfs.py#L586) class, if the provided PSF has a different pixel scale …
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```
What steps will reproduce the problem?
1. original.png is a 128x128 8-bit paletted PNG.
2.
Builder
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```
What steps will reproduce the problem?
1. original.png is a 128x128 8-bit paletted PNG.
2.
Builder
-
```
What steps will reproduce the problem?
1. original.png is a 128x128 8-bit paletted PNG.
2.
Builder