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Hi,
I am very interested to the project, I followed the instructions. Unfortunately when running cargo run I get twenty errors on the file wrap.rs:
error: cannot specialize on `Binder(OutlivesPred…
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I think I'm going to make a few basic UI templates for displaying ink stories. One of the things I'm trying to decide is whether to rely on the TextMeshPro plugin, which I believe is essential for any…
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I'm a little new to GDScript and I like the Template so far. I like it so much that I want to adapt the shooting logic to enemies.
Right now, I'm trying to adapt the RigidBody projectile logic to …
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# [ID] Change date and time format
## Summary
Translated Indonesian article need to follow [Article styling criteria](https://osu.ppy.sh/wiki/en/Article_styling_criteria/Writing) date and time fo…
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### Describe the bug
Books keep auto-inserting into my jerrycans. I will also get nonsensical containment of items with containers like gallon jugs and plastic bottles.
### Steps to reproduce
Have …
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At this point the bootstrap collection has grown to be quite extensive. To wit, this is the list of bootstraps:
https://github.com/libretro/mame2003-plus-libretro/blob/master/src/bootstrap.h
@KMFD…
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### Describe the bug
We use this code to enable the mouse but keep it invisible so we can use our custom crosshair as the cursor in our game Stack&box:
`protected override void OnStart()
{
Mo…
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My monitor is set to 120Hz. The emulator assumes that the refresh rate is set to 60Hz and tries to paint a frame every vsync, which makes the game run at >60fps. Audio sync works, but is very jittery.…
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Hey, I was wondering if you thought about having an infinite scrolling version of this game, like Temple Run. Of course, generating new puzzles is the tricky part, but I would love to try and make an …
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When [this line](https://github.com/codecat/godot-tbloader/blob/84a891f6499439c079833b8cf1c8335e8fec0c29/src/builder.cpp#L170) is called, the scenes `func _ready()` begins. When instantiating a scenes…