-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
```
I've ported some of the xBR GLSL shaders to OpenGL ES and added them to the
shader pack.
Unfortunately performance on my Nexus 7 is too low currently.
```
Original issue reported on code.goog…
-
```
1. Load a 24bit image, for example MARBLES.PCX in the pic samples.
2. Look at the picture, it is not dithered at all, looks like the error
distribution is not done as it should. Compare with the …
-
Using #62 retrieve songs from the database in order to be inserted in the nearest neighbours algorithm of #84
-
```
In r1721 it is not possible to switch to the 640x480x32 screen resolution. I
have the default keeperfx.cfg (INGAME_RES=640x480x32 1024x768x32) but when I
use Alt+R I switch between 1024x768 and …
-
Originally reported on Google Code with ID 573
```
In r1721 it is not possible to switch to the 640x480x32 screen resolution. I have the
default keeperfx.cfg (INGAME_RES=640x480x32 1024x768x32) but w…
-
The [Sibernetic codebase](https://github.com/openworm/Smoothed-Particle-Hydrodynamics) is the C++ implementation of the c. elegans body. It includes an implementation of the smoothed particle hydrody…
-
-
```
I've ported some of the xBR GLSL shaders to OpenGL ES and added them to the
shader pack.
Unfortunately performance on my Nexus 7 is too low currently.
```
Original issue reported on code.goog…