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Hi,
I think I've found a bug, the problem occurs when we are loading sprite sheets that use the multi-pack feature and we provide "metadata" in loader options.
The problem is that "metadata" is …
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I'm updating the notion-enhancer at the moment and trying to reduce lag as much as I can, and the emoji-sets extension that depends on this is... not fast.
It works by replacing emojis one-by-one w…
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PIXI can load spritesheets described JSON, but the RenderPixi._getTexture function only tries getting the texture from a file. I believe that one could check PIXI.Sprite.fromFrame before trying from f…
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Support multiple spritesheets
Allow for map editor to change tile information (collision, sprite layer)
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### Expected Behavior
The scalemode to pixi nearest to work
### Current Behavior
Still does texture bleed
### Steps to Reproduce
Use a texture sheet with no padding between the img
### wh…
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Since we now have a zoom feature, it would be nice to have higher-resolution graphics. This will mean an increase in filesize though, so we should have support for spritemaps.
There have been 2 app…
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## Problem description
PNG-8 compression doesn't occur.
## Attach a .c3p
[recompression_image_bug_r268s.zip](https://github.com/WilsonPercival/WilsonPercival/files/7674476/recompression_image…
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**Issue 1.** When I set functions _onMouseOver, onMouseOut, onMousePressed_ to my spritesheet it looks prety well (Imagine: a spell attack using a tooltip of damage and cost). After that I want to do …
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### Godot version
v3.4.beta.custom_build [a5159f352]
### System information
PopOS 21.04
### Issue description
Tried to printout generated AtlasTexture with 32x48px (**actual**) size.
![house](ht…
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### Describe your problem here.
basically what I want to do is make a mod folder that has character reskins and images all around the game (including other mods, normal game), not just the mod itself…