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Originally reported on Google Code with ID 446
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What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. Enemy creatures are scavenging my…
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At least that's what I'm thinking, because it will permit to dig dead keepers/heroes walls, and rip their dungeon's content apart.
And you guys, WDYT?
I'm also tentatively setting this to 0.5.0 but …
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While playing one of the skirmish maps I placed some lightning traps around my
hearth. When a couple were placed by the Imps they would disappear with a
500gold text as if they were sold. Only I…
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What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1.Loading game at last save, just prior to LotL battle
2.As battle goes on, the leve…
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What steps will reproduce the problem?
1. The narration on overworld for winning each level seems to go wrong after
the 6th level. This is not a bug of KeeperFX, but rather the original game.
Wh…
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What steps will reproduce the problem?
(please provide as much detail as possible)
1. The very first level when graveyard is given
2. Build graveyard
3. Kill somebody (with hand or in battle)
4. W…
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Hello, when I try to install some new campaigns with keeperfx version 0.40 I
face this problem : there ain't no .cfg files to acces the campaign ingame.
In the folder "campgns" we can find ancntk…
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What steps will reproduce the problem?
1. Play one of the Deeper Dungeon levels (e.g. Morkardar, Belbata)
2. Enter the Keeper's area and observe the traps he spread out
What is the expected outpu…
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What game elements does the new feature/behavior concern?
Alliance should be able to be changed by script during gameplay. ( AI
orientated )
Where exactly inside the game should it be accessible…
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What game elements does the new feature/behavior concern?
ability to change creatures' attributes
Where exactly inside the game should it be accessible?
campaign specific cfg files
Under which…