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After trying to zoom on the fractal, after a certain level, it becomes impossible to drag the scene, and the fractal is just made of fat squares and rectangles. This is clearly caused by the limited p…
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I'm new to this game and all those codes, so I'm really stuck on this. I just downloaded this game and I'm already experiencing crashes immediately on startup. This is the crash text:
Architecture: …
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Looking at the same Hydrax water configuration on Direct3D and OpenGL produces different visual output. This is due to a shader difference in the Hydrax package.
It looks like the Direct3D version (H…
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Given the grammar for a domain specific language, could haxe-glsl-parser be used to generate the corresponding AST?
What about other languages with syntax similar to GLSL, could haxe-glsl-parser be u…
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1) Change shader class to GLSL shader
2) Create a superclass for GLSL/CG shaders
3) Create CG shader class
(DONE) 4) Implement shaders in Material
5) Test shaders
6) Document
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Here's a minimal example that triggers the error.
Do you think it's legit ? This code is accepted by fxc.exe.
```
// input.frag.hlsl (updated)
cbuffer MyCBuffer
{
Texture2D myTexture;
…
Ace17 updated
2 years ago
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I see the commit from 2013 that supposedly fixed the player 2 controller not working, but it's still not working for me. Both controllers work with every other emulator core I've tried, i.e. picodriv…
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with this
```
pi@raspberrypi:~/chipmachine-32-build $ cmake ../chipmachine -GNinja -DCMAKE_BUILD_TYPE=Release
-- The C compiler identification is GNU 8.3.0
-- The CXX compiler identification is GN…
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See for yourself:
``` Haskell
withNewline s = s ++ "\n"
test_while :: IO ()
test_while = do
let
total :: VInt
total = snd $ while
(\(i, _) -> i (i + 1, 10 …