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### Summary
Currently, the `server` and `issuer` packages have server-like features that are not fault tolerant. If an error is thrown, it will bubble up to caller and kill the loop. We need to desig…
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Hi,
System setup: ```$uname -a Linux useruser 5.15.0-58-generic #64~20.04.1-Ubuntu SMP Fri Jan 6 16:42:31 UTC 2023 x86_64 x86_64 x86_64 GNU/Linux```. CPU: Ryzen 5 3600, 32GBRAM
I'm currently tryin…
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**Affects ogg vorbis & wav quite noticeable. As well as mp3, but to a lesser degree** (see [here](https://github.com/godotengine/godot/issues/64775#issuecomment-1421559403))
### Godot version
4.…
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It just keeps looping requests, not letting my server get any time to generate text. I have to kill miku to stop it.
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**Godot version:**
3.1 RC2 (Also happening on 3.0.6)
**OS/device including version:**
Windows 8.1 Pro 64-bit and Windows 7 Pro 64-bit
**Issue description:**
When an ogg file loops, there is a…
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Even when the game is achieved it still loop over it.
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To reduce the library footprint and the security surface area, would be very interesting to have a compile option to disable the automatic types decoding.
For example by reading the node i=2256, an…
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Hello again! I am working from the same setup that I described in #23. I swear this was working before I'd solved that problem, but now my media loops despite setting the `loop` prop to `false`. This …
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I have seen this issue 3 times. I refreshed to the latest version of AT on 7/12 im running Trimps 4.0 with AT version 2.1.3.7-genbtc-12-4-2016+Modular.
The Game gets stuck in a loop in maps before …
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as my title said, i saw my explorer ui flashing to light mode then changed to dark mode, is this caused by the app since the app need to check the time per 30s to ensure in a proper color mode? and so…