-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. pal wii (not wii u)
2. connect PAL wii via scart cable
3. in wii settings, tv type = 50Hz (576i)
4. metroid prime ntsc retail disc
5. load nintendont thro…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
```
What steps will reproduce the problem?
1. Load the game
2. Insert memory card in slot A
What is the expected output? What do you see instead?
Memory card is not getting detected properly
What re…
-
greetings.
the PS2 ntsc titles are played via OPL @60hz by default but since this port is executed from an (.elf) file it forces the system's default interlaced resolution and refresh rate.
now i du…
-
Currently the interface is not suitable for browsing large amount of data. Justin suggested it would be nice if users can download the heatmap as csv with the z scores
-
While investigating the possibility of using the PAL transform decoder it became apparent that the output from ld-decode is not exactly 4xfsc (and this generates issues with video processing that expe…
-
The current Unix implementation of `Path.IsPathRooted` makes the assumption that all "rooted" filepaths begin with a `/`. This assumption does not hold true for filesystems on certain video game conso…