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Extended Woodworking modifies trees to drop species specific wood logs, this however seems to break the tree type detection in the Manager. The result is that the Forestry Manager can't find any trees…
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Kapor Lumber not listed on AH, found bug(?) while attempting to synth Kapor Log with Wind Crystal to generate Kapor Lumber.
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I have encountered an issue when trying to extract the multi-volume archive. I didn't find a sample or guide how to handle such archives, so maybe I am doing something wrong. I opened the first volume…
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Hello,
could you please add my "Craft Skills" as shown in the following screenshot ?
please import woodworking
Character: Zaraki
![craft skill](https://cloud.githubusercontent.com/assets/18103937/14…
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**Date & Time**: 1/04/16 7:03AM
**FFXI Client Version (use `/ver`)**: n/a
**Character Name**: Laf
**Nation**: Bastok
**Job(level)/Sub Job(level)**: DRG 75/ WHM 37
**NPC or Monster or item Name*…
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Eg, using a sharp rock to make a pointy stick could take longer and not give as good results as a full-on woodworking toolkit might. I'm not sure if a generalized approach is possible within the curre…
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Sample flow below. Feedback welcome!
> expertise update missing
Welcome to the expertise updater! You have no data for **#** expertises. Please choose which you'd like to update:
1. All (3)
2. Black…
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Hello..
When making pocket the tool retract to clearance height every time for nex
steepover. This is not best solution every time. Some tools are very
sensitive to 'drill' into stock and this si…
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```
Hello..
When making pocket the tool retract to clearance height every time for nex
steepover. This is not best solution every time. Some tools are very
sensitive to 'drill' into stock and this si…
-
```
Hello..
When making pocket the tool retract to clearance height every time for nex
steepover. This is not best solution every time. Some tools are very
sensitive to 'drill' into stock and this si…