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Exact scenario I have in mind is:
1. Create a notification trigger that is silent/invisible (no notification is displayed or shown to the user but the app is woken up)
2. Catch that notification som…
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Every now and then, you'll hear the weapon fire, but there is no graphics of the weapons firing. I can tell it doesn't fire because when I shoot the blue orb, it doesn't ORB.
Also, sometime I can …
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I've seen a couple of issues mentioning onViewableItemsChanged not working but thought I should open a new one because they don't provide reproducible examples and I found them a bit unclear
* https:…
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Hi!
I'm trying to execute the following go snippet compiled to WASM:
```
package main
import time
func main() {
time.Sleep(10 * time.Second)
}
```
and am using an epoch deadline…
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With this minimal code:
```
local f = CreateFrame("FRAME")
f:RegisterEvent("PLAYER_TARGET_CHANGED")
f:SetScript("OnEvent", function(...)
print(UnitExists("target"), ...)
end)
```
On target…
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Hi, Can someone please help here!
I am trying to use IAudioSessionEventsHandler.OnStateChanged on audio devices attached. This method fires and works fine when I use it in console application/wpf app…
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TBD
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There needs to be a GATT characteristic added which supports read, write, and notify when the blaster is being fired and revved.
This will allow remotely firing the blaster from secondary positions…
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```
What steps will reproduce the problem?
1. Build a new TList.
2. Add an event handler to the ListChanged event
3. Add a new T() to the list.
What is the expected output? There is no ListCha…
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```
What steps will reproduce the problem?
http://www.cocos2d-iphone.org/forum/topic/34514 - detailed here, I will add a
sample this weekend, I've been busy recently and haven't had time to quickly …