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_Upstream issue: https://github.com/godotengine/godot/issues/66231_
On Windows, the Godot editor "locks" a DLL containing a GDExtension library and releases it only after shutdown. Native code can …
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**Describe the bug**
AppID: 1955200 in pre-release
Game crash to desktop only when started from steam client
Godot Log is empty or is cut just before the Steam.steamInit()
- Running the game…
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### Describe the project you are working on
A rhythm game
### Describe the problem or limitation you are having in your project
GodotSharp.dll provides godot API access in c# style(encapsulated a…
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I am using MacOS 10.11.6 El Capitan and Godot version 3.2.3.stable
When I download version 1.2.3 of this plugin which should support my Godot version, it does not work. When I press "Set Up Version…
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### Describe the project you are working on
An art installation under the guise of a television, in which a user can switch between the channels.
### Describe the problem or limitation you are…
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**Is your feature request related to a problem? Please describe.**
The codegen for types and classes are a mangled mess due to the iterative process and evolving changes of how the code is generated.…
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**Describe the bug**
There is no GDNative Library for Win64 under native folder
**To Reproduce**
Steps to reproduce the behavior:
1. Import the plugin to Godot
2. I go to project > project sett…
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I am too dumb to compile myself but enjoying making a game with this module a lot, however I need new signal to code loading modified terrain, but this signal is only in new version and there are no b…
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Hi
After I got the [code working using C#](https://github.com/MatejSloboda/Dijkstra_map_for_Godot/issues/122) I thought I'd ask whether you guys think it would be a good idea to add some C# guidanc…
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### SteamDB link to the game
https://steamdb.info/app/1698960/
### What should it be detected as?
Engine.Godot