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Inspired by this project, i write a GLSL Parser implemented purely in TypeScript type annotations, just to ast.
https://github.com/SyMind/ts-glsl
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Division by zero trying to compile the following simple vertex shader:
```
uniform mat4 modelviewprojectionMatrix;
attribute vec4 in_position;
attribute vec2 in_coord;
varyin…
ssvb updated
10 years ago
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An `index.js` with the tagged template literal style usage:
```javascript
// index.js
var glsl = require('glsl')
glsl`
precision mediump float;
void main () {
gl_Position = vec4(0);…
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### Describe the project you are working on
Build system
### Describe the problem or limitation you are having in your project
The current build system, SCons, is not the best. For one, it's tricky…
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Hello,
I found this when trying to figure out how to apply GLSL shaders via ffmpeg.
I was hoping to implement the shaders from [this library](https://github.com/bloc97/Anime4K), but I am unsure…
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Implement a core node, the Halftone node using either glsl or numpy/opencv. It should take in an image and output an image.
It may be a good idea to implement this as a glsl shader node for speed.
…
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Imagine a library author... She has a module that simply exports a class. Her users import the class and instantiate instances of it. The class is partly implemented in JavaScript, and partly implemen…
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Debug symbols should be added in debug mode when compiling GLSL shaders using glslang.
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In an effort to remove our hard dependence on OpenImageIO which is difficult to install properly, this issue should rewrite the Checkered Image node (https://github.com/GimelStudio/GimelStudio/blob/ma…
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**Describe the bug**
`kha.window.notifyOnResize` provides incorrect width and height values when using Debug HTML5 / Electron
**To Reproduce**
Steps to reproduce the behavior:
1. Add a simple ca…