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### Describe the project you are working on
working on a fps in 3d
### Describe the problem or limitation you are having in your project
when using spritesheets in a particle processmaterial there …
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I use the Texture.clone() function a lot in my code, because I need to set the UV coordinates differently on every model, and this slows down the initiation of the page considerably. If I don't clone …
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It just makes them look a lot better. The notes will be animated close to what's seen in the reference games
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There was a sprite generator mentioned while the gen 8 sprites were made, is this still worked on or got this one dropped?
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`SconLoader` currently only supports automatic asset loading for spritesheets/atlases. It would be good to add support for loading assets from the file structure (included in the scon file).
- [x] …
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Make the following changes to the health icons system:
* Instead of manually cropping health icons, load icons using a spritesheet. This will require that spritesheets be created for each existing …
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# Description
A death wall will continuously move left to right (#110), forcing the player to either keep moving right or take large amounts of damage whilst coming into contact with the death wall. …
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Straight recompile to produce uf2 for picosystem,
Status:
3dcube - blank screen
bitmapstuff - blank screen
carsprint - works, but hardcoded to 320x240, so part of screen cut off on pic…
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## Problem description
The image on the sprite is rotated.
## Attach a .c3p
[load_image_from_url_r268s.zip](https://github.com/WilsonPercival/WilsonPercival/files/7412723/load_image_from_url_…
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In a custom scenario map the game doesn't parse the images correctly it throws an error that no suitable animations were found
" Failed adding ware 'ax_sharp: Error while loading ware type 'ax_sharp'…