-
Hey guys!
Some time ago, I wrote some content compiler which dependent on XNA ContentCompiler but with some changes according to MonoGameContentPipeline and found some very strange things when I comp…
-
Hi!
I have a problem with MediaPlayer.
I use sources from developer branch (SDX binaries were taken from MonoGame dependencies on GitHub).
When I call Play(Song) method, nothing happens.
I've mod…
-
Tried to run the particle test today on a Nexus phone (first generation) and it crashed. [EDIT] This was caused by some android platforms not being able to read TGA files. This can also happen on wind…
-
I'm trying to convert the Krypton Lighting Engine to use MonoGame (for a Windows 8 game).
I understand from the instructions on the [MonoGame Content Processing wiki page](https://github.com/mono/Mon…
-
So I and others have been advocating reviving OpenTK several times and I'm happy to hear that the MonoGame core team is making good progress on that front (https://github.com/mono/MonoGame/issues/1528…
-
I have issue with Song class. It cannot load mp3 ,ogg or wav files through Content and if can(xnb) it will not playing with MediaPlayer.Play. Tested both on WindowsGL and WinRT. Is it intended ? (I d…
-
I cant hear anything when I try to play a song. SoundEffects work though. No exceptions are thrown which is rather odd.
Also, when running my game idle on its menu screen, the CPU consumes upto 25% u…
-
Hi, I'm having an issue getting started with JSIL. After monkeying around and not getting 404 errors I started getting this type error.
My index.html:
``` html
var j…
-
I have WAV files for Santa Shooter that work fine on Win Phone 7, Win Phone 8, and Android. When played on an iPod Touch G3 or iPhone 4, the playback results in a higher octave for the sounds. For ins…
-
This is an issue I'm looking into where on Android some of our textures have black in the places where they should be transparent.
It only seems to affect our DXT Compressed .xnb's and not our normal…