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Please help. I have done like 20 things and none work. rJava will not load. Which I need for xlsx. Which I need for ImportExport. Which I need to run an mdb file in R.
I tried installling new vers…
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There's been ongoing problems with using OpenAL on certain targets, related either to the implementation itself, or to the fact that some targets require static linking, which OpenAL's license forbids…
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Hello,
I followed the `README` on compiling the native dlls with `mingw`; most of the DLLs compile fine except the `xactengine` ones, while compiling I get the following error:
```
x86_64-w64-m…
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**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's low-level audio library made primarily for game developers. X…
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**Introductory Information:**
[X3DAudio](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415717(v=vs.85).aspx) is Microsoft's library to calculate output matrices for XAudio2 voices to c…
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Hi all,
I'm trying to load a sound file (a mp3) in my game. The SoundEffect I can load this way.
```c#
var song = Content.Load("Audio/Songs/song.mp3");
MediaPlayer.Play(s…
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Attempting to load a file through `Song.FromUri()` will fail if the path contains unicode characters. It doesn't seem to matter if the file exists or not, the same error is always thrown.
Renaming …
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So this is a fun bug. Based on my previous issue I noticed that when OpenAL does the looping, it plays properly. If the variation is detected and the looping is handled by FNA, it's slightly slower …
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Hi,
I understand that XnaToFna is a moving target right now, but I can't build the latest check out anymore and am wondering if I'm missing build system requirements if you guys still build it succ…
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**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's mostly-low-level library for game audio programming. Among it…