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It would be convenient for developers to have a live preview of p5 sketch in text editors itself. There already exist graphic extensions for glsl in VS Code:
https://marketplace.visualstudio.com/i…
-
```
What steps will reproduce the problem?
1. Go to http://threejs.org/examples/#webgl_shaders_sky
What is the expected output?
It's blue/green on the top half, rust tones on the buttom
What do y…
-
```
What steps will reproduce the problem?
1. Go to http://threejs.org/examples/#webgl_shaders_sky
What is the expected output?
It's blue/green on the top half, rust tones on the buttom
What do y…
-
This is what I really want to play with. Right now I've made a small local modification
```
//Parse into AST
if (result) {
this.parser.parse(state);
return state;
}
```
A…
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## Description of bug / unexpected behavior
Some OpenGL Mobjects have extraneous lines both on and the mobject and off. The sphere demonstrates this.
## Expected behavior
To not have extralin…
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### Problem
When I import GLSL files as strings using https://github.com/pveyes/raw.macro as discussed in #3722, changes to the GLSL files don't trigger HMR. This is a bit cumbersome for WebGL …
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I am very new to graphics programing and am using like rust and vulkano, but I don't know how to use .glsl file in this extension,
help would be great
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i did a git clone, and then autogen.sh, and then configure was automatically executed:
-DFEATURE_GL=1 strtod.c -o strtod.o
gcc -c -I. -I../mesa -I../mapi -I../../include -g -O2 -Wall -std=c99 -Wer…
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this is pretty much the same request as the one on mpv that did go no where.
so here i try again with hopefully better arguments:
chroma scaling in libplacebo is not up to par to other renderers.
…
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In v0.12 (prior to gfx-rs/naga#2266), this wgsl constant
```const f32max = 0x1.fffffep+127;```
would inline in glsl as `3.4028234663852886e38`.
However, in v0.13 this results into a glsl constan…