-
Hi siddharth,
Thank you for the code. Very good concept & implementation.
To perform volumetric meshing, each grain has to be a closed surface. But from the smoothing process we obtain **grains o…
-
Hi! I'm trying my hands on the baking capabilities of MaterialX but a couple things are not completely clear. How could I load, with Python, a specific model/mesh to bake the materials? Can that be do…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
The [FEM FemMesh2Mesh](https://wiki.freecad.org/FEM_FemMesh2Mesh) tool can't handle quadri…
-
This is a proposal for the implementation and discussion, of a irregular rectangle draw call or in reality a spritebatched quad type draw overload to be added to spritebatch.
I had previously ment…
-
This specific issue will document all issues I encountered while making the [o!f-xr (/overhaul)](https://github.com/Flutterish/osu-framework-xr/tree/overhaul) extension and what could be done to make …
-
[mixed.tar.gz](https://github.com/SCOREC/core/files/2318413/mixed.tar.gz)
Partitioning the attached mesh and model with global zoltan/parmetis produces a large entity imbalance. The pumi RIB parti…
-
Current meshing breakdown (data for 62-sized chunks with no LODs)
- __~1ms__: build mesh data buffer (undo the palette compression + include neighbor)
- __~4.7ms__: use [bonsairobo/block-mesh-rs](…
-
The minimap has several function we have to consider:
- attacks and actions are shown with expanding circles (a green one)
- the maps have a very low refresh rate (probably due to performance)
They a…
-
A large structured hex (eventually mixed) mesh is needed and there are issues getting a mesh generator to easily produce this.
The [`matchedReader` branch](https://github.com/cwsmith/core/tree/matc…
-
### Describe the project you are working on
Game development using vector art work. I'm a long-time (former) Flash/AIR/ActionScript3 developer, almost exclusively using vector art assets.
### Des…