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glTF
USDZ
The blue ball uses a white texture with a factor of 0.5. The USDZ is not using the factor when creating new maps.
We use this a lot in our platform for the albedo (diffuseColor)…
ghost updated
5 years ago
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I can see cases where some people would want to customize their own AR badge (ex: the word 3D, or a different glyph). We could add a slot, but I could see some "enter AR buttons" being outside the vie…
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Import the Apple ARKit body tracking example robot.usdz in the download on this page:
https://developer.apple.com/documentation/arkit/capturing_body_motion_in_3d
Change the material to "Import Pre…
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Looks like it's that time again (or at least it was a couple weeks ago), I thought I would open this just as a starting point for discussing the [new features](https://www.apple.com/newsroom/2018/06/a…
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Unfortunately, iOS Chrome is more strict than iOS Safari when it comes to launching Quick Look for previewing .usdz files. iOS Safari will launch Quick Look for any .usdz file regardless of `Content-T…
cdata updated
5 years ago
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Probably more of an issue with Apple's prebuilt usd library than with this module, but in case anyone has a fix or an idea how to solve:
```
Traceback (most recent call last):
File "gltf2usd.py…
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I noticed a few references to this in the repo. Is this something you're working on? How can we combine efforts
Brian
(RenderMan for Blender plugin maintainer)
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Hi Developer Does it support android AR?
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I'm trying to load a model that was exported using THREE.JS
It loads fine in the browser but throws an error once I go into AR mode.
I'm using the GLTFExporter embedded in the NPM package (three/e…
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Somehow this glTF material gets its texture converted to a white map and the original textures get replace by white ones.
This was working before but somehow now it's not anymore. Any idea on your …
ghost updated
5 years ago