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Sometimes the engine fails to init, crashing with a null gl:
``` javascript
// voxel-mesher
// load combined porous mesh into GL
var gl = this.shell.gl;
var verticesBuf = createBuffer(gl, new F…
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```
When using the Slice3DViewer's Controls to manually pick points, the
coordinates are limited to discrete voxel indices. In the case of low
resolution (large voxels) and strongly anisotropic data…
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Just to have it in the list. [Rtnse](https://github.com/jkrijthe/Rtsne) could be run in "exact" (what TSne.jl has now) and "approximate" modes.
In "approximate" mode it optimizes the calculation of gr…
alyst updated
3 years ago
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Hi @fyu , can you please share the script that converting the ModelNet dataset (e.g. ModelNet40) to the tensor file like modelnet40_r_12_v_30_train_images.tensor? Thanks a lot.
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### Environment
**Operating System:** Ubuntu 20.04
**Version / Commit SHA:** I installed the library from an Ubuntu PPA (Debian v6.2.1-8ubuntu1.1 500)
**Other:** gcc with C++14
### Describe the …
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Hello, Sulantha
I want to analyse the change of A between two conditions (m vs n), using B as voxel-wise covariates. The images were my setup and csv file. I got an error: _Exception occured - valu…
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- Use the land name to display the player location
- Feature available only to a certain level, which one is TBD
- A player could be in the open sea and then no land name will be displayed
- Pa…
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Phase 1 will not be finished product. It'll will still be a tech demo. But once it is over, then we can start talking about surface npcs and things. Phase 1 can be described as being similar to the…
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As an alternative to solving #299 problems because we would like to move forward, I was looking at doing the dumbest iteration over all voxels in the inputs one at a time. To my suprise I can't find a…
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For whatever reason I've never liked the DD logo. I find it very cluttered and hard to identify from a branding perspective. Given that DD is going to play a foundational role in building out the rast…