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This ticket is to provide CMake scripts for all supported platforms:
- Windows. Then the following files should be updates:
☑ Update CI/CD scripts from VS project files to CMake;
☑ Update distr…
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### Environment
- OS and Version: Windows 10 Enterprise 22H2
- VS Code Version: 1.93.1
- C/C++ Extension Version: v1.22.6 (pre-release)
- If using SSH remote, specify OS of remote machine
### Bug S…
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### Environment
- OS and Version: Sonoma 14.4.1
- VS Code Version: 1.95.1
- C/C++ Extension Version: 1.22.11
- ~If using SSH remote, specify OS of remote machine:~
### Bug Summary and Steps to Repr…
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At the moment the package doesn't process the entire batch of conllu files I have at disposal, dunno why.
It might be:
- because of the argparse implementation missing the possibility to take di…
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As a workaround for another problem we introduced a lot of copied code into the Blazor Desktop WebView package: https://github.com/dotnet/aspnetcore/pull/31071
There's a fair bit of copied code rel…
Eilon updated
9 months ago
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Hi
First of all thank you very much for your grate source code and tutorial
As you mentioned in the readme file
> this app uses an older version of the OpenVPN SDK
How can I update the sdk my…
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As an experiment, make `project/MessageCompiler.scala` compile `translation/dest/*` to data files instead of java code.
The format could be XML, JSON, text, protobuf, ...? Whichever loads fastest dur…
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https://nodejs.org/api/stream.html#readableunshiftchunk-encoding
Great example, but the problem is for small pcap files the stream is gonna end right away, which can bring the same code as of now.
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I am interested in using this repo as a guide for getting the :UPlay (and other) commands in your unity.lua working. I see Microsoft License headers in many of the files. Is there a repo where you ori…
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It's just an opinion but, I think, the formula for showing multiple files in one code block makes it really confusing to read. It would be much better for multiple files to use multiple code blocks.
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