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**Describe the bug**
NatureRenderer does not render trees.
**To Reproduce**
Following the Quickstart, https://visualdesigncafe.com/nature-renderer/docs/6/quickstart
1. Go to Hierarchy view
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442FX updated
3 weeks ago
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Have you checked the documentation to resolve your problem?
- [X] I have read the linked documentation and co…
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Using AnimatorInstaller.Install(Container, _animator) has no effect (there is no AnimatorIkHandlerManager component added to _animator-containing GameObject after this).
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Engine folder has source files missing
- GameObject.cpp
- GoldFactory.cpp
add to repository so I can actually compile your project.
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### Bug Details
find out the actual chance for Dark Iron Deposit to spawn, it is much more common than Truesilver Deposits and Gold Veins
### Steps to Reproduce
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### Expected behavior
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### Sug…
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public* ResourcesAsync(path: string, callback: Function)
{
UnityEngine.Debug.Log("ResourcesAsync start");
var resourcesRequest: UnityEngine.ResourceRequest = UnityEngine.Res…
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I realize its been discussed in issue #5143 but it seems to be having trouble still. As 5143 discussed, the window to blow the horn is REALLY small, so small that I cant even find it and Ive been blow…
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https://docs.unity3d.com/Packages/com.unity.addressables@0.4/manual/AddressableAssetsGettingStarted.html
Specifically magic strings in `Addressables.LoadAsset("AssetAddress")`
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### What can't you do?
I am unable to use the hitbox system with anything other than ray traces. This results in simulating projectiles in the real world require quite a few extra steps. Currently I…
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Once a soft restart has started when loading a TAS, the scene will load properly. However, you can not progress past the main menu and the console will constantly spam NullReferenceException. Trying t…