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**Todo**
Add (discuss) a basic concept/documentation of the gameplay logic to the wiki.
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### Description
Today, after downloading DOTA2 on my iMac and entering the game, I found that the fog of war is not displaying correctly. The same issue occurs when I spectate games. During gameplay,…
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### Suggestion
It would be awesome to be able to adjust per-song offset (`GAP`) in-game while playing. Similar to how global offsets can already be adjusted (Ctrl+,/./-/=/[/])
### Use case
Th…
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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […
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Pros of colleges on land:
- they make sense
Cons of colleges on land:
- the texture features a cannon falling out and floating on water
- being inland they have a harder time hitting the player …
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Description:
To improve Alien Invasion Defense, I propose adding mid-game power-ups, bomb features, and various themes/levels to enhance player experience and engagement.
Suggested Features:
Stre…
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The game logic should be separated from the UI, so that we can support various ways to render the gameplay or even be able to integrate into other games and metaverses. This means that Phaser.js/Pixi.…
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```
What steps will reproduce the problem?
1. Turn on sensor.
2. Play game.
3. Tilt in attempt to play game.
What is the expected output? What do you see instead?
Screen orientation should lock durin…
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In reference to #113. The clip doesn't loop and just plays through once - it should persist throughout the player's session.
round updated
11 years ago
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```
What steps will reproduce the problem?
1. Turn on sensor.
2. Play game.
3. Tilt in attempt to play game.
What is the expected output? What do you see instead?
Screen orientation should lock durin…