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Pretty much what the title says.
If I have the playback speed set to, say, 15x, and use the frame step button or keybind, sometimes it will skip many frames foward: I didn't count the exact amount …
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**Operating system or device - Godot version:**
Mageia 6 x64, Godot 2.0.4.1 and master HEAD.
**Issue description** (what happened, and what was expected):
RigidBody2D does not respect its scale p…
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**My problem:**
Hi, I need to simulate images with SIMPA for my thesis and I am stuck at the manual tests : I have all the modules installed correctly and the paths seem to be all set (Matlab seems t…
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Hello, I'm trying to loop over entities with a rigidbody3d component (struct) and the struct has a Body* pointer.
```
BodyInterface& bodyInterface = physicsSystem.GetBodyInterface();
for (Entit…
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The RPico could measures voltages well over 3.3V by using voltage dividers. It would even be possible for the Pico to select a specific divider, thus giving the RPico precise knowledge of the division…
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hello,
I opened this issue in order to represent jolt definitions better in ezengine's cmake scripts
* first, no matter how you build ezengine (weather static or dynamic), jolt gets built as a dynam…
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Jolt's `JPH::FixedConstraint` is described as:
> Will attach a body to another without any degrees of freedom.
I figured since there's no real equivalent to this fairly basic constraint in Godot…
mihe updated
2 months ago
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Jolt's `JPH::DistanceConstraint` is described as:
> Will attach two bodies with a stick (removing 1 degree of freedom).
I figured since there's no real equivalent to this fairly basic constraint…
mihe updated
2 months ago
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It appears that V4L2 decoding support was disabled here some versions ago: https://github.com/saiarcot895/chromium-ubuntu-build/blob/86ca7452d0a8984d3c3dca47bb73b519cc1c1a2b/debian/rules#L136
Why w…