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`compute_CSG` does not work on all file inputs
| file |exact_nt | expansion_nt |
|-------------------------|---------------|---------------------|
| example001.csg | …
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At some point, we will need to let users choose which integration points are displayed in visit. Because of how the mili data is organized, accessed, and displayed, this is a surprisingly difficult ta…
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Phaser 3 is released and I was wondering if you would consider supporting it, and publishing the module on npm. if you wanted to release all your JS plugins, you could consider a tool like [lerna](htt…
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**Describe the bug**
When using the Godot server executable to run with a HTerrain node and the Classic4 shader it will fail trying to load the packed_tex files.
```
Recreating hterrain_server_te…
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This feature request is a conglomerate of different ideas for improving the terrain materials in o3de. Any one of these could be a chunk of work deserving of its own GHI. If anyone starts working on o…
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# Steps to Reproduce
I changed from one outfit to another.
# Actual Behavior
My avatar became distorted, stretched in height
# Expected Behavior
My basic shape should have remained unchanged. Only…
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## Problem statement
It looks there is no need to convert input data into bmesh because it's quite expensive.
https://github.com/nortikin/sverchok/blob/ff53b66cc349b74b0db67139e92947d0d0f51bd6/n…
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Probably related to #967
While adding godot-cpp 4.0 to [xmake-repo](https://github.com/xmake-io/xmake-repo) the builds for mingw/x86_64 on MSYS2 failed with seemingly no error output:
```console
…
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## Problem
Players, mobs, and dropped items/nodes don't seem to have a shadow at all when dynamic shadows are disabled. The player is forced to use dynamic shadows if they want shadows in Minetest.…
ghost updated
11 months ago
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Could anyone provide some informations to help me build this program. I have tried so many combinations but failed to build it.
I have tried:
- ubuntu14 + cuda7.5 + gcc4.8 (cmake failed with qt5…