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Sound effects would breathe some life into the game as it feels hollow without it. Since these are retro style games, even simple sounds would suffice as it'd give feedback to what is happening on scr…
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WebODM should facilitate the planning of missions.
Input:
- area(s) to cover (polygon) - if multiple areas, treat as multiple missions?
- angle(s) to take photos
- altitude
- hazards (is this a…
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## Summary
- UAM(자율주행차, 드론)의 attack issue 조사 (paper 기반)
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I would like to have one drone going about its own independent path (say it is making a vertical oscillation) and the other drone to move using an obstacle avoidance strategy. What I am seeing, is tha…
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We have 3 main branches on this match up; bio, mech and 1:1:1's.
Since we're starting to analyze and work on this match up lets focus first on learn how to fight vs bio and use MUTALISK vs Terran.
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Hi
I'm also getting No valid GUIDs when importing Jellyfin. My library doesn't seem to import either. Only a fraction of the library seems to be scanned.
```
docker-compose exec watchstate cons…
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Reporting elevation during the range test would be sweet. I guess it would be practical use for someone setting up on a mountain or something, personally im mounting meshtastic devices to my drones fo…
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Using flight random sketch trasmitter on ESP32, seems that only BlueTooth trasmission is decoded correctly as OpenId protocol bye receivers (Tested on Android Receiver and Id_scanner).
WIFI protocol…
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OK, so to start out player fleets are probably one of the most requested features. With that in mind and based on previous discussions in #1224 and #832. I would like to discuss more on the possibilit…
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Hi, I am unable to understand what localization algorithm is used by the UAVs in the swarm.