-
```
What steps will reproduce the problem?
1. Included the libraries ObjLoader and Artoolkit for Processing, which allows
3D model to pop out via webcam
2. Runs
3. Show the hiro picture to the webcam…
-
```
What steps will reproduce the problem?
1. Included the libraries ObjLoader and Artoolkit for Processing, which allows
3D model to pop out via webcam
2. Runs
3. Show the hiro picture to the webcam…
-
```
What steps will reproduce the problem?
1. Included the libraries ObjLoader and Artoolkit for Processing, which allows
3D model to pop out via webcam
2. Runs
3. Show the hiro picture to the webcam…
-
```
What steps will reproduce the problem?
1. Included the libraries ObjLoader and Artoolkit for Processing, which allows
3D model to pop out via webcam
2. Runs
3. Show the hiro picture to the webcam…
-
Hello!
I was wondering if there is any way to save the camera state in a workspace so that the meshes in the 3D viewer window appear in the same orientation on reloading. I've tried re-orienting t…
-
So far, all of the motion tracking methods under near-term consideration are based on a single-camera 2D, setup.
The team has discussed the idea of 3D motion tracking and analysis several times, an…
-
Most real world 3D computer vision applications need to make use of some kind of lens distortion model. The most common for a pinhole camera is Brown-Conrady lens distortion.
See OpenCV for the mos…
-
I found the same issue on jtydhr88 / ComfyUI-InstantMesh, but it's been archievied. I also read that in the past a user solved the same issue by updating to CUDA 12.1, but since 12.1 is my current ver…
-
### Godot version
4.2.dev 4.1.3.stable
### System information
Windows 11
### Issue description
2D and 3D layer mask handling for viewports is highly inconsistent.
For 2D, a logical A…
-
Right now only 2D is supported but I want 3D to be possible too. The first steps to adding basic 3D support should not actually be that hard. The first step is just creating a camera that has a perspe…