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I'm using bevy, and after switching to cranelift, I get this error (and crash) when running my game, but only certain parts of the game.
Compute Task Pool (3)' has overflowed its stack
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Thoughts: I want to add support for `bevy_mod_physx` for my game, but that would now be 3 physics crates we'd be supporting. Plus, XPBD's API will be changing. In theory, we should be able to have the…
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[Arch](https://github.com/genaray/Arch) is a high-performance archetype-based ECS for C#. It is inspired by Unity's ECS but is more manageable and already has an ever-growing ecosystem.
I slid onto…
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## Bevy version
0.14
## What you did
I have a system `setup_ui_images` running during `Startup`. This system will create resource `UiImageHandles`.
```
pub fn setup_ui_images(mut commands: …
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## Bevy version
- 0.14.2
## Rust version
- cargo 1.79.0 (ffa9cf99a 2024-06-03)
## What you did
I am trying to calculate vectors, and got wrong normalize result, see the result below (please…
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Hello, I use this crate for my bevy game and this is the final blocker to my being able to update to 0.14
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## Bevy version
v0.14.1
## What you did
- Added a shader asset with `embedded_asset!(app, "shaders/my_shader.wgsl");`.
- Enabled the `bevy/asset_processing` & `bevy/embedded_watcher` features.…
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Cloning the qevy project then running:
```
cargo run --example first_person --features="xpbd"
```
Fails to compile. It seems like there have been api changes since the example was written. For exa…
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Hey! I love the project so far, and was wondering if we could get an integration for [Bevy](https://bevyengine.org).
There is currently no geo-rendering library in Rust that seems to have a game en…
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I'm curious about the reason behind the restriction that a Deserializer can only be registered once.
I've implemented a static mut Registry for [an input manager for Bevy](https://github.com/Leafwi…