-
# Compatibility Report
- Name of the game with compatibility issues: Red Dead Redemption 2
- Steam AppID of the game: 1174180
## System Information
- GPU: AMD Radeon VII
- Driver/LLVM version: …
NTMan updated
1 month ago
-
There is and issue with uninitialized descriptor in Chapter 2 code.
It causes page fault on Intel HW, but can be detected on NVidia using latest SDK Validation Layers with "GPU Assisted" preset enabl…
-
The full output:
linaro@tinkerboard:~/Documents/netshare/Portale/Portal$ LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/linaro/gl4es-1.1.4/build/lib box86 hl2_linuxBox86 with Dynarec v0.2.1 db176ad3 built on…
-
I've built the engine on Linux but I get a segmentation fault when I launch the template (the same happens with the ImGui example). This is the gdb backtrace output:
`#0 anv_CreatePipelineLayout (…
-
### Important Information
Provide following Information:
- mpv version
```
mpv 0.35.1-dirty Copyright © 2000-2023 mpv/MPlayer/mplayer2 projects
built on Sun Jul 16 08:49:22 2023
FFmpeg librar…
-
https://community.amd.com/t5/opengl-vulkan/opengl-user-mode-driver-crash-got-instant-crash-inside/td-p/556169
-
Crashes when I try to select the game data folder that happens to be a modded FL. Works fine when it's vanilla.
Running Windows 7 Pro 64bit
Stable error:
`Offset and length were out of bounds for…
-
Hi,
Thanks for the work done on this projet. I've followed this [guide](https://jxhug.notion.site/Guide-to-Installing-Half-Life-2-Using-Source-Engine-on-macOS-9fa5ffc910f5454ab0f0e5da2a9e5b9f) to g…
-
A recent PR to prevent leaving `out` parameters uninitialized in function calls (https://github.com/microsoft/DirectXShaderCompiler/pull/5047) seems to have escaped its cage and is now also disallowin…
-
I have noticed with v1.1.160 that there is a strange graphical glitch with the fade in, hard to describe kind of pixelated effect at the point that the scenery is fading in, in the distance. I have a…