-
This is the _regular_ syntax for a regular move:
```
ai.doMoveFEN({
from: "a2",
to: "a4"
});
```
But what is the syntax to announce
a) castling to `ai` ?
b) pawn promotion to `ai`…
ngraf updated
3 years ago
-
Excuse me,
Because computer graphics cards are relatively low-end. When I want to close the game with AI, the AI background does not calculate my (human) step. Can it be set?
Because it is a…
CKLIA updated
3 years ago
-
I apologize if this is out of the scope of this project, but I wanted to raise the point anyway, and perhaps receive some input.
The game I like to build an AI for is not bounded in terms of length…
-
-
Hi,
I am new to ml agents , i have made a turn based chess like game in which i am using minimax algorithm with alpha beta pruning for AI. I dont know how to use Ml Agents for my purpose , kindly hel…
-
This code was taken from this [notebook](https://colab.research.google.com/github/tensorflow/io/blob/master/docs/tutorials/bigquery.ipynb) linked from https://www.tensorflow.org/io/tutorials/bigquery.…
-
If you realize an open source Pluribus, is it not going to break online poker? People will abuse it to the maximum and it will take years for online poker companies to adjust. Cheating in online poker…
-
when only a kNight and Bishop are on the board (plus 2 Kings) Marvin v5.1.0 NNUE can not mate !?
-
On Linux, using both Firefox and Chrome (and I even tried a new profile on Chrome) playing against the computer on Lichess - at level 5 - consumes, most of the time, 20-22% of my quad-core i7 CPU. Tha…
-
Hi everyone,
I'm developing a multi-agent env (multi-snake, latest Request for Research) and I thought that having a common API interface for multi-agent environments would be great. Here some of my…